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I remember when my favorite band of 2007, Quintus, released an EP.  At the time and the ripe, naive age of 20 I remember wondering to myself, “What the heck is an EP?” And soon after, I started noticing tons of other bands releasing EPs.1208901_090729162308_EP_-_Beatles_7

So where did the EP come from, who/what made it popular, and more importantly, what can it do for you–the independent musician?

Before the EP was introduced in the early 1950s, music was mostly released as the 45 rpm vinyl single or the 33 rpm vinyl LP album. Then in 1952, RCA released the “Extended Play” 45 as a competitor to the LP. The EP was still playable by the standard 45 rpm equipment, but used narrower grooves to achieve 7.5 min of playing time per side, and containing about 4-6 tracks total.

Record companies used the EP as a promotional tool to release an artist’s just-cut tracks to generate interest in an upcoming album, and also to package several radio hits onto one vinyl record for a cheaper price.
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by Brandon in Audio, Marketing & Networking
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Well…almost.

Rock Band, in publicWhen I played Rock Band the first time on my friend’s Xbox 360, I was completely addicted, but sort of jealous. I remember saying to my buddy while rockin’ out on the drums: “I wish you could play my band’s songs in this game!”

Think of all the people to whom you could potentially expose your music through a video game like Rock Band: millions of kids, adults, and fellow musicians who embrace the fake Stratocaster controller as a chance to rock out. Currently, a few bands are able to do that through the game’s “Bonus Tracks” – these are playable songs by less known, typically local acts that were lucky to make their way into the game. (Disclaimer: most of these bands have some sort of connection with the game itself, such as a singer who happened to be a game developer.)

In a couple of months, this is going to be possible for the rest of us. Harmonix (the original creators of Rock Band, also Boston-based) is going to be rolling out a public beta of their new Rock Band Network in mid-November. This is a new online community that will allow bands, producers, or avid fans of the game to construct new Rock Band tracks based on their own master recordings, and then upload them for sharing within the game. (more…)

by Line6 in Audio, Line 6
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By Philip De Lancie

This article continues Line 6’s home recording series with a step-by-step exploration into recording software and interfaces. When you’re up and running, head over to the Line 6 Community to download free Reason ReFills, free drum loops and free backing tracks! More great articles to come! Bookmark the Line 6 Lounge and don’t miss a thing!

In the opening article of this series we looked at computers for home recording. This time we’ll look at a couple other essential ingredients of a home recording setup, touching briefly on the audio interface and then focusing on the software that turns a computer into a DAW (digital audio workstation).

Today’s DAW is a computer-hosted hardware/software combination that handles several related tasks:

Conversion – the changing of audio signals from external instruments and microphones into digital data on the way to the computer and back to analog signals on the way out.

Recording and Playback – the storing and playing back of audio data to/from the computer hard drive.

Synthesis and Sampling – the generation of “software instrument” sounds by the computer, either sampled (based on actual recordings) or synthetic (built by modifying and combining waveforms).

Sequencing – the storing and playing back of MIDI data that is used to play software instruments from the computer and also to control playback of external devices (e.g. a MIDI keyboard or sound module).

Editing – copying, cutting, pasting and otherwise modifying and reordering recorded sounds.

Effects – modifying recorded sounds or software instruments by applying reverb, chorus, distortion, etc. to make them sound more pleasing or to create a desired mood.

Mixing – combining and balancing all the recorded and software-generated sounds into a final mix, typically two channels (stereo) but possibly surround sound (e.g. 5.1), often using automation. (more…)

by Sweetwater in Audio, Sweetwater
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This article was written by Chris McCown at Sweetwater. We’ve publishing an entire series of articles in the Lounge from Sweetwater. Keep your eyes peeled and check back often! And now for some motivation.

If you’re like me, then your studio consists of a DAW (digital audio workstation software), a computer, an audio interface, a decent set of monitors, a nice selection of plug-ins, possibly an outboard mic preamp or two, and a couple of good mics. Maybe you have an outboard EQ or compressor, and you may even be using a nice master clock with high-end AD/DA converters. Hopefully some acoustic treatment is present on the walls and in the corners.

If this is you, you will definitely benefit from what I’m about to tell you, although I believe a summing mixer – which is the key term of this article – will be beneficial to anyone who records audio whether it’s in a small basement studio or a full-blown commercial production facility.

What is a “summing mixer”? A summing mixer is an analog device that takes multiple audio outputs from your digital-to-analog converter or audio interface, and mixes them in the analog domain. Essentially you’re taking your mix out of the computer/DAW digital domain, and stepping into the analog realm to create a mixed stereo track filled with high-headroom, spatially present glory. A summing mixer can be either a dedicated box, such as those from Dangerous Music, TL Audio, Audient, and other manufacturers, or it can be a compact or console-style analog mixer. (more…)

by Tom Volpicelli in Audio, Production/Engineering
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Tom Volpicelli, President of The Mastering House, took some time to answer your top questions regarding Mastering.  If you have additional questions for Tom, just leave a comment.

What is Mastering? What’s the difference between mixing and mastering? (For the laymen)

For some, mastering is a misunderstood art which conjures images of mad scientists twiddling with knobs or the Wizard of Oz. Others believe mastering simply makes a CD as loud as possible. Mastering, in fact, is neither of these things; it is generally considered the stage of audio production where the final mixes are enhanced and prepared for the formats that will be used during replication and distribution. In the case of CD, the final master is not really created until the replication process. Some may refer to this stage as pre-mastering rather than mastering, but we’ve come to use the term interchangeably.

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10 Comments »

Boston’s Mike Davidson Recording presents the “MDR Checklist: 5 Surefire Ways To Improve Your Recordings.” These are money saving strategies that will increase efficiency while in the studio, intended for both the novice and seasoned musician. (more…)

1 Comment »

This article was written by Mitch Gallagher, the former Editor in Chief of EQ magazine and current editorial Director for Sweetwater.  Over the next few months, we’ll be publishing an entire series of articles in the Lounge from Sweetwater along with contests and prizes. Keep your eyes peeled and check back often!

“State of the art.” A lofty term — and one that gets thrown around a lot these days. It seems as if every manufacturer says that their products are “state of the art,” every recording studio is “state of the art,” and many venues claim to have “state of the art” sound systems. But just what does “state of the art” mean in the real world?

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