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	<title>Sonicbids Lounge &#187; Production/Engineering</title>
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	<description>Tips on using Sonicbids and the Music Biz in general</description>
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		<title>Going Solo</title>
		<link>http://lounge.sonicbids.com/554</link>
		<comments>http://lounge.sonicbids.com/554#comments</comments>
		<pubDate>Fri, 07 Nov 2008 19:01:26 +0000</pubDate>
		<dc:creator>Sweetwater</dc:creator>
				<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[Sweetwater]]></category>

		<guid isPermaLink="false">http://lounge.sonicbids.com/?p=554</guid>
		<description><![CDATA[
This article was written by Nick Schenkel at Sweetwater.   Over the next few months, we&#8217;re publishing an entire series of articles in the Lounge from Sweetwater. Keep your eyes peeled and check back often! 
Over the years, I have played in many bands. I have labored to get band members to show up to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sweetwater.com"><img class="alignnone size-full wp-image-258" title="sw_web_logo" src="/wp-content/uploads/sw_web_logo.jpg" alt="" width="464" height="117" /></a></p>
<p><em>This article was written by Nick Schenkel at <a href="http://www.sweetwater.com" target="_blank">Sweetwater</a>.   Over the next few months, we&#8217;re publishing an entire <strong>series of articles in the Lounge from Sweetwater.</strong> Keep your eyes peeled and check back often! </em></p>
<p>Over the years, I have played in many bands. I have labored to get band members to show up to practice. I have gone home exhausted after load out with a paltry couple bucks in my pocket. I have dealt with the drama that can erupt between two band members that are at odds with each other. I have been through it all, and I quit.</p>
<p>When I first realized that I no longer wanted to be part of a band, I had tough decisions to make. Was I going to just do the singer/songwriter, guitar and vocal approach? Was I going to do the &#8220;band in a box&#8221; thing? How was I going to do justice to the songs I had written while keeping the act solo?</p>
<p><span id="more-554"></span></p>
<p>There are several ways that an individual can perform with the sound of a full band, but without having the extra personnel. The solution might be as simple as having traditional backing tracks played through the PA system. Another solution might involve using pre-programmed MIDI sequences. Other solutions might be more complex, but might also be more rewarding. Let&#8217;s take a look at some of the options.</p>
<p><!--[if gte vml 1]> <![endif]--></p>
<p><strong>Traditional Backing Tracks</strong></p>
<p>With the advent of the personal computer and recording software, it&#8217;s easy to create backing tracks to play at a live performance. You can load your songs onto a CD or your iPod, and have studio-quality back up for your performance. The problem is that you are locked into a specific arrangement and set list. Also, you either need to have the capability of producing the tracks yourself, or you will need to pay for studio time. This is the &#8220;band in a box&#8221; approach, and although it can sound great, it often leaves the audience feeling like they just went to a glorified karaoke performance.</p>
<p><!--[if gte vml 1]> <![endif]--></p>
<p><strong>Pre-programmed Sequences</strong></p>
<p>With a MIDI sequencing sound module and some kind of controller, you can have high-quality sound and a certain amount of flexibility. By preprogramming different sequences for each part of a song, you can opt to stay with a particular passage longer (for example, to play a little longer on the solo), or edit out a passage altogether (skip the third verse). This allows the performer the ability to react to the audience, and adjust the performance to suit the mood.</p>
<p><!--[if gte vml 1]> <![endif]--></p>
<p><strong>Loop-based Performance</strong></p>
<p>Thanks to advances in technology, we now have access to loop pedals that can record sound-on-sound for anywhere from 10 seconds to 10 hours. With these powerhouse loopers, a performer can build an entire arrangement in front of an audience. This can lead to a very engaging and dramatic show that will have people talking for days afterward.</p>
<p>To get a general idea of the process, check out a live video of <a href="http://www.youtube.com/watch?v=M4r5PlXh17w&amp;feature=related">KT Tunstall performing &#8220;Black Horse and the Cherry Tree&#8221;</a> solo sometime. (There are several available on YouTube.) KT uses an Akai E2 Head Rush pedal to do the looping for her. By using the percussive elements of her guitar, a tambourine, and handclaps, along with her voice, she builds a lush arrangement in a matter of seconds.</p>
<p>If you take this general model a little further, you can see how easy it can become to take a solo performance in a new and exciting direction. Perhaps one might choose to incorporate some simple drum loops from an external source, and (while bringing in the drum loops) use an octave pedal to lay in a bass line. You could take a microphone around the room, and have the audience provide rhythmic elements by clapping or hitting glasses with their spoons. The possibilities are endless.</p>
<p>The end result is a memorable performance that avoids the &#8220;canned&#8221; feel of pre-recorded/programmed backing track. The audience can also be engaged in a creative and constructive way, adding to the uniqueness of each show. This elevates the solo performance above its usual clichés, making it a fresh and involving experience.</p>
<p>The three options above are by no means a comprehensive list. Certainly, one can consider a number of options using a computer with recording software, or a keyboard workstation with recording options, as ways to expand the possibilities available to you as a solo performer and perhaps lead you in a new direction.</p>
<p>The main point is that there are many ways to avoid being the singer/songwriter in the corner of the coffeehouse strumming your guitar to an uninterested audience. Similarly, one does not necessarily need to work with a band in order to present a full-bodied arrangement in a live environment. With the right technology and a little imagination, you can take your solo act into uncharted territories and pick up new fans along the way.</p>
<p><a href="/wp-content/uploads/nick-photo.jpg"><img class="size-medium wp-image-556 alignleft" title="Nick From Sweetwater" src="/wp-content/uploads/nick-photo-300x273.jpg" alt="Nick From Sweetwater" width="185" height="168" /></a></p>
<p><em>Nick Schenkel is a guitarist and sound designer. He has degrees in music production and engineering, and has spent the last fifteen years working in both live sound and recording studios. Nick currently works at Sweetwater as a Sales Engineer, and can be reached at (800) 222-4700 ext. 1399 or nick_schenkel@sweetwater.com.</em></p>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Getting It Right From The Start</title>
		<link>http://lounge.sonicbids.com/527</link>
		<comments>http://lounge.sonicbids.com/527#comments</comments>
		<pubDate>Fri, 31 Oct 2008 20:09:51 +0000</pubDate>
		<dc:creator>Sweetwater</dc:creator>
				<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[Sweetwater]]></category>

		<guid isPermaLink="false">http://lounge.sonicbids.com/?p=527</guid>
		<description><![CDATA[
This article was written by Stuart Niven at  Sweetwater.   Over the next few months, we’re publishing an entire series of articles in the Lounge from Sweetwater along with contests and prizes. Keep your eyes peeled and check back often! 
After producing/engineering and mixing bands in Australia for nearly ten years I have worked [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: center;"><a href="http://www.sweetwater.com"><img class="size-full wp-image-258 aligncenter" title="sw_web_logo" src="/wp-content/uploads/sw_web_logo.jpg" alt="" width="464" height="117" /></a></p>
<p class="MsoNormal"><em>This article was written by </em><em>Stuart Niven</em><em> at  <a onclick="javascript:pageTracker._trackPageview('/external/www.sweetwater.com');" href="http://www.sweetwater.com/" target="_blank">Sweetwater</a>.   Over the next few months, we’re publishing an entire <strong>series of articles in the Lounge from Sweetwater along with contests and prizes.</strong> Keep your eyes peeled and check back often! </em></p>
<p class="MsoNormal">After producing/engineering and mixing bands in Australia for nearly ten years I have worked with artists from their first demo to national releases for indie labels and labels with some pre-production projects for majors like Sony and Warner as well.</p>
<p class="MsoNormal">In this time I have seen and experienced many pitfalls, made mistakes, and learned some lessons. My hope in this article is not to enforce any rules or preach any “thou shalt do” &#8211; this is after all music and should be approached with the imagination, passion and free spirit that is music after all &#8211; but rather I hope to give you some tips on how to succeed in the studio!</p>
<p class="MsoNormal"><span id="more-527"></span></p>
<p class="MsoNormal"><strong>Before</strong></p>
<p class="MsoNormal">I find that preparing well provides huge benefits. It’s true you can never be prepared enough, but you do not want to be so locked into ideas that you miss out on the inspiration that comes from the recording process. That said, it’s easy to go so far off the path that you never get back to what it was you first set off to accomplish. These days of endless possibilities in the studio have brought with them a certain risk of never quite making decisions; it’s easy to trade the decisions off for the “we’ll fix it in the mix” path.</p>
<p class="MsoNormal">While this is great for some, it is a dangerous path for most. Commit! Let your heart take over, set your mind free, does it feel good? Does it sound good? What are we doing here? What is it we are trying to accomplish by recording our musical dreams? We all strive for perfection but sometimes chasing perfection can result in the “need” to edit the life out of an idea. Some of the greatest albums in history were recorded on to two tracks, bounced to another track so the overdubs could be added &#8211; editing was not an option.</p>
<p class="MsoNormal">This “limitation,” by modern standards, was the basis of what I consider the fundamental concept of making a record: Know your part! No amount of editing or digital trickery can replace a well played, from-the-heart performance. Technology should therefore enhance the dream, not replace it. A vintage Neumann microphone with a classic preamp, 2-inch tape, or Pro Tools will capture a bad performance the same as an all-in-one cassette 4-track. Conversely, a great performance will still be a great performance no matter what it is recorded to or how/where it was recorded.</p>
<p class="MsoNormal">A great record starts in the rehearsal room. It is often thought that the rehearsal (jamming) stage of the process is the fun part. While this is true to a degree, you are defeating the true purpose if you keep making the same mistakes over and over again that will become habits that get overlooked and only appear again under the close microscope of the recording process. If you are rehearsing and make a mistake, stop. What is wrong? Is the arrangement not working? Is the tempo wrong for the part? Do you know your part?</p>
<p class="MsoNormal"><strong>Producer</strong></p>
<p class="MsoNormal">One of the most valuable sets of ears in the recording process is that of the producer. The role of the producer has always been a bit of a mystery. The evil opinionated guy in the room that makes you do it again&#8230;and again&#8230;and again? Or, the guy that facilitates the creative flow and exploration…and what makes a person a “producer” anyway?</p>
<p class="MsoNormal">I always imagined both sides of the coin. We get lost in our own music and sometimes and loose sight of what we are aiming for. A producer can be anyone, but must be objective and slightly removed from the subjective “dream” while seeing the dream in its essence and reality. Basically, a producer will help guide you, keep you on track, and facilitate the process. That may mean bringing lava lamps and creating the “vibe” that keeps everybody motivated and focused or refusing to accept something that doesn’t feel right and demanding better, all while seeing the essence of the song and acting without ego. I guess that the point is that an objective ear is invaluable to a recording, like a jockey on a horse: without the guiding hand of the jockey, the horse could run around completely off the track.</p>
<p class="MsoNormal">These days of home-based studios where the role of engineer/artist/producer/mixer, and A&amp;R (artist and repertoire) are blurred into one, it’s important to have somebody that is both critical and in touch at the same time…somebody who likes, understands, and has respect for your music.</p>
<p class="MsoNormal"><strong>Gear</strong></p>
<p class="MsoNormal">The better the gear that you have access to the better you can sound. I recommend hiring or gaining access to the best gear that you can. Spend some money on a good drum room with some great preamps and mics to record the drums. This is the foundation of your recording and chances are, if your drums sound great, the rest will come easier.</p>
<p class="MsoNormal">Get your sound from the source. A great guitar amp with a great guitar played by a person who knows his part so well that he can let go of the “thought” of the music and just “be” the music will sound real no matter what media is being used to record the performance. But again I must stress, knowing your part and being well rehearsed is paramount, a good vocal performance can be more effective with a cheap mic than a bad performance captured with a $5000 microphone.</p>
<p class="MsoNormal">Do you sense a recurring theme here?</p>
<p class="MsoNormal"><strong>The Point</strong></p>
<p class="MsoNormal">I mix with a Pro Tools HD System and have nearly every plug in available, summed into a Dangerous Music 2Bus, almost always with an SSL Bus Compressor strapped over the final mix. Nice gear, but I like to think that these tools only help bring out the best in the sonic soundscape and do not “make” the sound. I have Autotune but I resist the urge to use it unless it is necessary to save a part that cannot be done again. I have Beat Detective, but I try to make sure it is used only to enhance the part and not replace a heartfelt performance.</p>
<p><a href="/wp-content/uploads/stuart-niven.jpg"><img class="alignleft size-medium wp-image-542" title="stuart-niven" src="/wp-content/uploads/stuart-niven-300x225.jpg" alt="" width="242" height="182" /></a><em>Stuart Niven recorded bands in Australia for nearly 10 years, including projects for major labels. He graduated from the Conservatorium of Music in Queensland Australia. Niven plays guitar, bass, and drums. He is currently a Sales Engineer at Sweetwater. Reach him at 800-222-4700 x1137 or at stuart_niven@sweetwater.com.</em></p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Hardware and Software Recording</title>
		<link>http://lounge.sonicbids.com/405</link>
		<comments>http://lounge.sonicbids.com/405#comments</comments>
		<pubDate>Tue, 14 Oct 2008 13:57:00 +0000</pubDate>
		<dc:creator>Sweetwater</dc:creator>
				<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[Sweetwater]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[hardware recording]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[home recording]]></category>
		<category><![CDATA[home studio]]></category>
		<category><![CDATA[multi-track recorder]]></category>
		<category><![CDATA[PC recording solutions]]></category>
		<category><![CDATA[software recording]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Yuval Fuchs]]></category>

		<guid isPermaLink="false">http://lounge.sonicbids.com/?p=405</guid>
		<description><![CDATA[
This article was written by Yuval Fuchs at Sweetwater.   Over the next few months, we&#8217;re publishing an entire series of articles in the Lounge from Sweetwater along with contests and prizes. Keep your eyes peeled and check back often! 
Haven&#8217;t taken the plunge into home recording yet?  Yuval Fuchs helps guide the debate between [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sweetwater.com" target="_blank"><img class="alignnone size-full wp-image-258" title="sw_web_logo" src="/wp-content/uploads/sw_web_logo.jpg" alt="" width="464" height="117" /></a></p>
<p><em>This article was written by </em><em>Yuval Fuchs</em><em> at <a href="http://www.sweetwater.com" target="_blank">Sweetwater</a>.   Over the next few months, we&#8217;re publishing an entire <strong>series of articles in the Lounge from Sweetwater along with contests and prizes.</strong> Keep your eyes peeled and check back often! </em></p>
<p>Haven&#8217;t taken the plunge into home recording yet?  Yuval Fuchs helps guide the debate between standalone multitrack recorders and home computers as total recording solutions.<span id="more-405"></span> <!--[endif]--></p>
<p class="MsoNormal"><span style="color: black;">When I first started out recording my own music about 24 years ago (wow, I suddenly feel old!), my first recorder was a Fostex 4-track cassette multitrack. The point was to use it as a musical scratch pad when the inspirational moment struck, but with the ability to produce a more elaborate arrangement than just a one-shot recording of me playing my guitar. Typically, I would start with a drum track using a drum machine, then a keyboard track followed by a guitar track and a vocal track. If I wanted to add some reverb to my vocals or my final mix, I would insert an external processor into an auxiliary bus and dial in how much or little effect I wanted. </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">While four tracks of audio doesn’t seem like much by today&#8217;s standards (and it isn&#8217;t), I was able to get some pretty good sounding musical productions, at least good enough to call it a song or “my new tune” while being able to say I performed all of the music myself. In this day and age, the premise hasn&#8217;t changed, but the means to achieve the final results have &#8211; and changed drastically! </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">An example is the way the audio can be edited. Today, we can take advantage of non-destructive editing in our digital audio recorders. This means that any edits (such as cut, copy, paste, etc.) that are made do not actually destroy the originally recorded audio and that we can get the original audio back if we mess something up. This enables experimentation and a whole new level of creativity. </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">In contrast, in the “old days,” if I were to play a guitar solo that was less than perfect, I had two choices: replay it or keep it and live with it. On some higher-end analog tape machines of that day, one could actually physically cut the tape (a process called “splicing”) and glue it to another section of the tape. Needless to say, this was a painstaking, time-consuming, and often inaccurate process. Today, just about any digital recording system enables countless takes to be recorded and seamlessly incorporated into any part of the arrangement with a few button presses. If you change your mind and don&#8217;t like the last take, just choose another one and you are free to record your next part.</span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><strong><span style="color: black;">Those of you who haven&#8217;t taken the plunge into home recording may be debating whether to get a standalone multitrack recorder or to use your computer as a total recording solution.</span></strong></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">For me, the transition from analog tape to the DAW (Digital Audio Workstation) realm was not smooth. When faced with the choice of going with a standalone HDR (Hard Disc Recorder) or with a computer-based solution, I initially went with an HDR because of cost/performance factor. At that time (back in the mid-‘90s), PCs were in their infancy in terms of processing power and although recording audio was a feature they offered, you had to have a really powerful and expensive computer to handle multiple audio tracks and to apply audio effects. I felt that the computers of that day were simply not powerful enough to enable me to do what I wanted to do quickly and reliably. </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">So I went with a standalone machine that had it&#8217;s own microcomputer inside dedicated to multitracking audio. Basically, it was not dissimilar to my original analog cassette 4-track in that it enabled me to lay down my musical performances track by track, but it also gave me the freedom to cut, copy, paste, realign, and crossfade my audio in ways I could only wish I had available to me before. </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">The downside of the standalone HDR was the small screen only showed a minimal amount of information. I had to depend on my ears when manipulating the data. But that was okay since the natural, tape-based feel of the recording experience outweighed the lack of visual feedback for the most part and was more congruous to the way I was used to working anyway.</span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">Fast-forward 10 years and now we still have dedicated HDRs. But computers have evolved into total self-contained recording studios (driven by the right choice of software and hardware of course). It does seem apparent to me that HDRs are a dwindling breed these days. I have seen numerous HDR systems recently go away (Roland VS2480, Korg D series) with the advent of PC recording solutions becoming more powerful and more affordable. This, along with having a huge selection of audio interfaces, easy-to-learn software, and control surfaces, and all the audio pieces being relatively simple to integrate with even a consumer-grade PC, makes it compelling for singers, songwriters, and bands to get into the game. </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">The main benefit of going the computer-based DAW route is the big screen and familiar interface. With the Internet becoming an inseparable part of our lives, we are used to the visual feedback we get from our computers. We subliminally expect the computer to visually feedback what we think as we think it &#8211; for it to be a logical extension of our brain. Hearing audio is not quite the same experience as also being able to see the waveform and immediately identifying peaks, transients, quiet passes, noise, clicks, and pops.</span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;">Today, HDRs are almost gone, short of models that are still serving an important need: portability. But even for portable applications, laptops are becoming smaller, sleeker, more powerful, and much more affordable. It&#8217;s just a matter of time before high-quality audio can be recorded into a palm-sized computer without having to get any external gear! Hold on to your socks&#8230;we&#8217;re almost there.</span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><span style="color: black;"> </span></p>
<p class="MsoNormal"><strong></strong></p>
<p class="MsoNormal"><a href="/wp-content/uploads/yuval.jpg"><img class="alignleft size-medium wp-image-406" title="yuval" src="/wp-content/uploads/yuval-300x225.jpg" alt="" width="266" height="199" /></a><em>Yuval Fuchs is well into his 24th year of guitar playing and is a Sales Engineer at Sweetwater Sound. He owns just enough recording gear and guitars to be dangerous and spends his free time testing and comparing new pro audio products in his studio. He can be reached at yuval_fuchs@sweetwater.com or at (800) 222-4700 ext. 1367.</em></p>
<p class="MsoNormal">
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		</item>
		<item>
		<title>Silencing the Lies That Separate You From Your Music</title>
		<link>http://lounge.sonicbids.com/278</link>
		<comments>http://lounge.sonicbids.com/278#comments</comments>
		<pubDate>Thu, 04 Sep 2008 15:34:55 +0000</pubDate>
		<dc:creator>Sweetwater</dc:creator>
				<category><![CDATA[Lounge]]></category>
		<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[Sweetwater]]></category>
		<category><![CDATA[ADAM A7]]></category>
		<category><![CDATA[Alesis]]></category>
		<category><![CDATA[apogee]]></category>
		<category><![CDATA[AT4050]]></category>
		<category><![CDATA[Auralex]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[home studio]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Simon Picazo]]></category>

		<guid isPermaLink="false">http://lounge.sonicbids.com/?p=278</guid>
		<description><![CDATA[
This article was written by Simon Picazo at Sweetwater.   Over the next few months, we&#8217;re publishing an entire series of articles in the Lounge from Sweetwater along with contests and prizes. Keep your eyes peeled and check back often! ]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: left;"><a href="http://www.sweetwater.com"><img class="alignnone size-medium wp-image-258" title="sw_web_logo" src="/wp-content/uploads/sw_web_logo.jpg" alt="" /></a></p>
<p class="MsoNormal" style="text-align: left;"><em>This article was written by Simon Picazo at <a href="http://www.sweetwater.com" target="_blank">Sweetwater</a>.   Over the next few months, we&#8217;re publishing an entire <strong>series of articles in the Lounge from Sweetwater along with contests and prizes.</strong> Keep your eyes peeled and check back often! </em><i was 17 years old, lost on my mountain bike in the middle of the countryside of Haiti and it was getting dark. A little old lady walked by me on the path as I was struggling to find my way and I asked her how to get to the town where I lived, the answer she gave me still plagues me to this day: "Oh you can't get there from here!"</p>
<p class="MsoNormal">
<p class="MsoNormal">So how do you get to where you want to go with your music from where you are right now? Here are 10 key things to keep in mind.</p>
<p><span id="more-278"></span></p>
<p class="MsoNormal">
<p class="MsoNormal">1. Apple Macs and Sweetwater Creation Stations are both compatible with all major DAW software that runs on their respective platforms. Pick one of these computers, load it with a couple of Gigabytes of RAM and Pro Tools, Digital Performer, SONAR, Cubase, or Sound Forge and you are ready to record.</p>
<p class="MsoNormal">
<p class="MsoNormal">2. Choose software that has training material available for it in book, CD-ROM, and DVD format and buy that training material along with your software. Don’t count on the manual alone. Set aside time to learn shortcuts and use them. Use websites and forums find out which resources are good.</p>
<p class="MsoNormal">
<p class="MsoNormal">You don&#8217;t have to buy all these resources either. Most libraries have an interlibrary loan program that will allow you to borrow.</p>
<p class="MsoNormal">
<p class="MsoNormal">3. Give yourself a chance to learn before you take on a really important project. Record yourself, your friends, and your family. Try recording events such as weddings or funerals, parties, talent shows, or piano recitals. These are events that you can work on with little pressure and lower expectations than even a demo album.</p>
<p class="MsoNormal">
<p class="MsoNormal">4. What kind of lies is your computer&#8217;s sound card telling you? USB interfaces can be bought brand new with free software included for $99. FireWire Interfaces are a little more expensive but even the ridiculously high-quality Apogee Duet can be had for $500. A portable recorder such as a Zoom H2 or an Edirol R09 can be had for $199-399.</p>
<p class="MsoNormal"><a href="http://www.sweetwater.com/store/detail/Duet/" target="_blank"><img class="alignnone size-medium wp-image-282" title="duet" src="/wp-content/uploads/duet.jpg" alt="" width="129" height="202" /><br />
</a></p>
<p class="MsoNormal">
<p class="MsoNormal">5. What kind of lies are your cables telling you? If you did not buy the cable yourself or can&#8217;t remember where you got it, take it directly to the box in the corner where your Vista, XP media center edition and Dell Laptop that you bought five years ago are resting. Getting a good cable such as one from ProCo, Monster, Mogami, or Canare is important. There are many myths about cables that aren&#8217;t true, but there are also real benefits to knowing that your cable has been under your care for its lifetime and knowing that it has been well constructed and well treated.</p>
<p class="MsoNormal">
<p class="MsoNormal">6. What kind of lies are your stands and furniture telling you? If you buy a new microphone, get a stand for it and treat it well. Isolate the stand with Auralex isolating feet and baffles. Get a pop filter to control plosives. If you buy monitors, buy Mopads or padded stands to go with them</p>
<p class="MsoNormal">
<p class="MsoNormal">7. What kind of lies is your room telling you? While you can tune a room to a certain extent to make your speakers lie to cover the lies that the room is telling you, it is a much better idea to absorb or diffuse energy in the room so that what you are hearing when you mix or monitor or even record is actually accurate to begin with. Some well-spent money on Auralex treatments or even home-made solutions can help you a lot. See acoustics101.com for more on this.</p>
<p class="MsoNormal">
<p class="MsoNormal">8. What kind of lies are your monitors telling you? Certain brands of monitors will accentuate certain frequencies to try and &#8220;sweeten up&#8221; the sound. If you are mixing with speakers that overemphasize the bass, you are hearing bass that is not actually present in your mix. When you get out to your car or another venue you may realize that your mix sounds thin and lifeless and you will then have to go back to your room and redo your mix, this time adding what sounds like too much bass in your own room so that it will be right in other locations. You are much better off to buy a set of monitors that has a flatter frequency response to begin with such as ADAM A7s or if you are on a budget, Alesis M1active520s.</p>
<p class="MsoNormal">
<p class="MsoNormal" style="text-align: left;">
<p class="MsoNormal"><a href="http://www.sweetwater.com/store/detail/AT4050/"><img class="alignleft size-thumbnail wp-image-281" title="at4050_1" src="/wp-content/uploads/at4050_1.jpg" alt="" width="100" height="173" /></a>9. What kind of lies are your microphones telling you? Some microphones have over-accentuated   frequency response at frequencies that are popular in certain types of music or for certain sources. This can be a time saver if you know what you are doing, but can also be of great detriment. A microphone company that makes some very good microphones is Audio-Technica. An Audio-Technica AT4050 is a great general-purpose mic that gets the job done on almost any signal source and is very close to flat across the frequency spectrum.</p>
<p class="MsoNormal" style="text-align: left;">
<p class="MsoNormal"><em></em></p>
<p class="MsoNormal"><em> AT4050 shown here<br />
</em></p>
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<p class="MsoNormal">
<p class="MsoNormal">10. What lies are you telling yourself? “I can&#8217;t make a quality record unless I have certain equipment” is a lie for sure. “I can make a quality record even if I don&#8217;t have good equipment” is also, however, a lie.</p>
<p class="MsoNormal">
<p class="MsoNormal">Bonus tip: Take care of your equipment and pay attention to small details whenever you set it up. While one detail may not make a noticeable change, one hundred small details added together will make a huge difference in the quality of your recordings.</p>
<p class="MsoNormal">
<p class="MsoNormal">The key is to know good people who can help you figure out how to get from where you are to where you would like to go. Don&#8217;t listen to the little old lady on the path, you can get there from here.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong></strong></p>
<p class="MsoNormal"><a href="/wp-content/uploads/simon.jpg"><img class="alignleft size-medium wp-image-279" title="simon" src="/wp-content/uploads/simon.jpg" alt="" width="176" height="265" /></a><em>Simon Picazo is a professional recording engineer, a live sound engineer, a guitar player of 20 years, a bassist and drummer of 15 years, and an opera composer. He has lived in Haiti, Switzerland, and Chile and traveled extensively throughout South America and Europe. He currently lives with his perfect wife and wonderful children in Fort Wayne, Indiana and enjoys life, God, and people in general.</em></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The System Approach</title>
		<link>http://lounge.sonicbids.com/268</link>
		<comments>http://lounge.sonicbids.com/268#comments</comments>
		<pubDate>Thu, 21 Aug 2008 18:05:15 +0000</pubDate>
		<dc:creator>Sweetwater</dc:creator>
				<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[Sweetwater]]></category>
		<category><![CDATA[ADL 600]]></category>
		<category><![CDATA[combination of gear]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[home studio]]></category>
		<category><![CDATA[Lyons]]></category>
		<category><![CDATA[microphone]]></category>
		<category><![CDATA[preamp]]></category>
		<category><![CDATA[PreSonus]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[recording vocals]]></category>

		<guid isPermaLink="false">http://lounge.sonicbids.com/?p=268</guid>
		<description><![CDATA[
This article was written by Brad Lyons, the Senior Sales Engineer for Sweetwater.   Over the next few months, we&#8217;ll be publishing an entire series of articles in the Lounge from Sweetwater along with contests and prizes. Keep your eyes peeled and check back often! 
Have you ever been told not to place all of [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: left;"><a href="http://www.sweetwater.com"><img class="alignnone size-medium wp-image-258" title="sw_web_logo" src="/wp-content/uploads/sw_web_logo.jpg" alt="" /></a></p>
<p class="MsoNormal" style="text-align: left;"><em>This article was written by Brad Lyons, the Senior Sales Engineer for <a href="http://www.sweetwater.com" target="_blank">Sweetwater</a>.   Over the next few months, we&#8217;ll be publishing an entire <strong>series of articles in the Lounge from Sweetwater along with contests and prizes.</strong> Keep your eyes peeled and check back often! </em></p>
<p>Have you ever been told not to place all of your eggs in one basket? Or heard the classic line that “Rome wasn’t built in a day”? I often use both these sayings when advising my clients on purchasing gear for their studios. Whether your studio is used for personal enjoyment or to make part (or all) of your income, there are many things to be aware of when making a purchase. The idea is to maximize your purchases so the investments that you make yield the biggest improvements possible. (The key word here is “investment” not purchase — too many people buy what they want rather than what they need!)</p>
<p class="MsoNormal">One thing I’ve learned over the years is that it’s not about having the best product on the market, but the best <em>combination</em> of products.</p>
<p><span id="more-268"></span></p>
<p class="MsoNormal">
<p class="MsoNormal">Let me elaborate with an example of a real-world situation from a client of mine who is a guitarist and has a modest recording studio based on MOTU Digital Performer DAW software and a pair of MOTU 896HD audio interfaces running on an Apple Mac Pro computer. He has a good collection of reasonably priced microphones including Audio-Technica AT3035, an AKG C414, the typical Shure SM57 and SM81, and a Neumann TLM103 models. These are good microphones, each with their own sound. The issue was that he didn’t have anything that blew him away for recording vocals and acoustic guitar. He came to me thinking he needed to purchase a much better microphone, one that was priced at nearly $3,000. While there’s no doubt this microphone would have been an improvement, the reality is it was not the best upgrade for his situation.</p>
<p class="MsoNormal">
<p class="MsoNormal">In a situation like this, it’s so easy to look at the microphone and think, “There’s the answer!” when in reality, that may not be the case at all. Rarely is a single item ever the “answer.” In the real world it’s more often the right combination of items that provides the answer to the question of “How do I get a better sound?” In this case, his wants were a thicker sound, bigger tone, and in-your-face response that would sit well in the mix but still stand out on its own. After looking at his system and what he wanted to achieve, we came to the conclusion that the answer wasn’t a new microphone, but an upgraded microphone preamplifier.</p>
<p class="MsoNormal"><a href="http://www.sweetwater.com/store/detail/896mk3/" target="_blank"><img class="alignnone size-medium wp-image-271" title="896hd" src="/wp-content/uploads/896hd.jpg" alt="MOTU 896HD" width="510" height="92" /></a></p>
<p class="MsoNormal">
<p class="MsoNormal">The MOTU 896HD (see above) is a very good interface and there is nothing wrong with its built-in preamp. But in this case, they just didn’t excel with the mics he was using for the lead tracks. For example, when using the C414, the sound was too bright. While using the TLM103, the sound was thin. The solution was a new preamp that complemented his microphones better for his applications.</p>
<p class="MsoNormal">
<p class="MsoNormal">In the end, we decided on a two-channel, all-tube mic preamp from PreSonus, the ADL 600 (see below). The end result, using the same mics and the same audio interface, was a richer bottom end that had depth and incredible tone, with highs that were silky smooth. His TLM103 microphone now had a response that allowed his vocal to sit out front without sacrificing the body and resonance that previously was lost. With the C414, there was now “air” in the 2khz to 3kHz range where there had been no life to it at all, and plenty of low frequencies to fill up the track.</p>
<p class="MsoNormal"><a href="http://www.sweetwater.com/store/detail/ADL600" target="_blank"><img class="alignnone size-medium wp-image-269" title="adl600" src="/wp-content/uploads/adl600.jpg" alt="ADL 600" /></a></p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">So we went from a $3,000 purchase to a $2,000 purchase that was a better fit for the situation. In addition, the ADL 600 could be used during mixdown by patching the stereo outs from the 896HD into the preamp’s line inputs to drive the tubes and provide an analog finishing touch to the track. Since he also plays bass guitar, the built-in DIs allowed for a direct connection that radically improved the overall bottom-end of the bass.</p>
<p class="MsoNormal">
<p class="MsoNormal">Now, without question, that $3,000 microphone was a better mic. The point is, if you don’t have the mic preamp to complement the microphone, it’s not really a great investment. My advice is not to put all of your eggs into one basket by spending your whole budget on one great product, but rather to assemble the right combination of gear. Whether I’m working on my own studio or helping a client, I’m always evaluating the choices carefully in the context of the overall system and with an eye toward the content being recorded.</p>
<p class="MsoNormal">
<p class="MsoNormal" style="text-align: left;"><img class="alignleft size-medium wp-image-270" style="float: left;" title="brad-lyons" src="/wp-content/uploads/brad-lyons.jpg" alt="" width="182" height="185" /><em> Brad Lyons is a Senior Sales Engineer for Sweetwater. He has over 12 years of personal consultation experience and over 20 years of professional experience in the audio industry in all areas of live sound, television and radio broadcast, and studio recording. He is currently the head audio coordinator for UPAF (United Performing Arts Foundation, www.unityperformingarts.com), an organization devoted to teaching youth discipline, respect, education, and confidence through the fine arts. UPAF is supported and endorsed by the Indianapolis Colts.</em></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Mastering- Your ?&#8217;s answered</title>
		<link>http://lounge.sonicbids.com/264</link>
		<comments>http://lounge.sonicbids.com/264#comments</comments>
		<pubDate>Thu, 14 Aug 2008 19:33:28 +0000</pubDate>
		<dc:creator>Tom Volpicelli</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mastering house]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[volpicelli]]></category>

		<guid isPermaLink="false">http://lounge.sonicbids.com/?p=264</guid>
		<description><![CDATA[

Tom Volpicelli, President of The Mastering House, took some time to answer your top questions regarding Mastering.  If you have additional questions for Tom, just leave a comment.
What is Mastering? What’s the difference between mixing and mastering? (For the laymen)
For some, mastering is a misunderstood art which conjures images of mad scientists twiddling with knobs [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.masteringhouse.com" target="_blank"></a><em></em></p>
<p style="text-align: center;"><img class="size-full wp-image-266 aligncenter" style="vertical-align: middle;" title="mhlogo" src="/wp-content/uploads/mhlogo.jpg" alt="" width="235" height="286" /></p>
<p style="text-align: center;"><em>Tom Volpicelli, President of <a href="http://www.masteringhouse.com" target="_blank">The Mastering House</a>, took some time to answer your top questions regarding Mastering.  If you have additional questions for Tom, just leave a comment.</em></p>
<p class="MsoNormal" style="text-align: left;"><strong><em>What is Mastering? What’s the difference between mixing and mastering? (For the laymen)</em></strong></p>
<p class="MsoNormal" style="text-align: left;">For some, mastering is a misunderstood art which conjures images of mad scientists twiddling with knobs or the Wizard of Oz. Others believe mastering simply makes a CD as loud as possible. Mastering, in fact, is neither of these things; it is generally considered the stage of audio production where the final mixes are enhanced and prepared for the formats that will be used during replication and distribution. In the case of CD, the final master is not really created until the replication process. Some may refer to this stage as pre-mastering rather than mastering, but we’ve come to use the term interchangeably.</p>
<p><span id="more-264"></span></p>
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<p class="MsoNormal">In the newer age of downloads, the final product produced during this stage may very well be the final “master”.</p>
<p class="MsoNormal">
<p class="MsoNormal">To understand the difference between mixing and mastering let’s start with a little background. The audio production process is essentially broken down into phases with each one building on the previous. First, there’s pre-production, where the producer and artist get together to choose songs for the album, arrange the music, and organize everything in preparation for the recording session. This phase is critical in order to get the best performances and use of studio time.</p>
<p class="MsoNormal">
<p class="MsoNormal">Next is the recording phase where the basic tracks are recorded, along with any overdubs for vocals and instruments. Rather than “fixing it in the mix”, the focus during recording should be to get the best possible performances and sound for the tracks. A bad microphone choice or placement means more corrective measures will need to be made later. Likewise, a bad performance could mean more editing, auto-tune, or other processing, which tends to make a performance sound less natural.</p>
<p class="MsoNormal">
<p class="MsoNormal">Recording is followed by the mixing phase, where all tracks are combined, usually as a stereo two-track mix. In this stage, the final decisions on how the individual tracks will sound and how they will combine for a given song are made. EQ, levels, effects, and any other processing is applied to the individual tracks which are then mixed together in stereo. There may also be some processing done over the entire song, but it’s usually best to keep it minimal. One of the biggest complaints among mastering engineers are mixes which are over compressed or limited. It can be very difficult near impossible to remove the artifacts created when a mix is overly compressed or distorted. Likewise, poor decisions on EQ, levels, or effects for the individual tracks are very difficult to address since the mastering engineer will only have access to the stereo mix and not the individual tracks of the song. For example, if a vocal is too bright while the other tracks are dull, compromises will often need to be made.</p>
<p class="MsoNormal">
<p class="MsoNormal">The final phases of audio production (or post-production) are mastering and replication. Just as the mix engineer’s job is to combine all of the tracks together for an individual song, the mastering engineer works to combine all songs together to create the album. While many of the processes are the same (EQ, compression, etc.) it’s a higher level view and approach for the project than mixing. Final decisions for EQ, compression, and levels for the songs are made along with the order for the tracks, edits, fades, pre-master, quality control, and documentation for the replication plant. Again, this is why things like overall EQ and level for an individual song are best left until the mastering stage. Until you have heard a song in the context of all the songs on the album it’s very hard to make a final decision on its level and balance. That ballad that sounded so good on its own may be far too loud when compared next to a “rocker” that’s mixed at a later time.</p>
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<p class="MsoNormal"><strong><em>Why is Mastering important in today&#8217;s competitive market</em></strong><em>? </em></p>
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<p class="MsoNormal">The Internet has opened the floodgates for artists; it has leveled the playing field in terms of promotion, marketing, distribution, and global audience access. When promoters, labels, and potential fans listen to a song on Sonicbids, or any other social networking site, they could be comparing music that has been produced in a small project studio against those done with a significantly larger budget. Even though the song may be great, without mastering it can sound muddy, weak, and lack the impact of a properly mastered song. It’s analogous to a job interview; no one goes to an interview in dirty clothes and a bad haircut. Mastering provides the “grooming” for your music to help ensure that it makes the best impression. Mastering is also a reflection of the professionalism and maturity of an artist. Non-mastered tracks tend to sound amateur against a well-mastered track.</p>
<p class="MsoNormal">
<p class="MsoNormal">Another consideration is the fact that the budgets for artist development at record labels has been shrinking. If you can present a completed product that requires little to no additional production costs, you will be a much more attractive candidate.</p>
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<p class="MsoNormal"><strong><em>What should I expect from professional mastering? </em></strong></p>
<p class="MsoNormal">
<p class="MsoNormal">Professional mastering, when done well, provides a better balance in frequency and dynamics, more consistency between the tracks of an album, improved focus on the important parts of your music, along with a quality-assured source that is ready for duplication. Many look to mastering to solve mixing problems, but it’s often a compromise. A positive change in one area may have a negative effect elsewhere in the mix. Another misunderstanding is that some think that effects can be added to tracks; since the mixes are usually delivered as two-channel stereo, the effect will be over the entire song, which is not the same as applying them to individual tracks. In some cases, a mix can be delivered as “stems”, or sub-mixes of the song. In this instance, mastering can address some of the track issues more effectively, but it places the mastering engineer into the mixing process.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong><em>What should I look for in a good mastering engineer?</em></strong></p>
<p class="MsoNormal">
<p class="MsoNormal">A mastering engineer should have a wealth of knowledge, not only in the technical aspects of recording, but in various styles of music. A good mastering engineer should be very detail oriented, have great ears, and have a genuine interest in your project. A mastering engineer needs to be able to translate the artist’s vision for the project while keeping the technical details as unobtrusive as possible, so communication skills are extremely important.</p>
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<p class="MsoNormal"><strong><em>What&#8217;s better &#8211; Analog or Digital</em></strong>?</p>
<p class="MsoNormal">
<p class="MsoNormal">Both! When we think of digital we often assume cheaper plug-ins and hardware, but there are exceptional digital outboard units as well. Generally, digital tends to be more surgical and detailed in nature, while analog (in part because of its slower transient response) adds a certain smoothness and character. Digital creates the ability to employ techniques like look ahead, which are difficult to implement in the analog domain. On the other hand there can be so many variables associated with analog that it’s next to impossible to code it digitally. Personally, I like to take a hybrid approach, using the best of both worlds with a hybrid digital and analog path (depending on the material).</p>
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<p class="MsoNormal"><strong><em>What&#8217;s the most important &#8211; the Mastering equipment or the Mastering engineer? </em></strong></p>
<p class="MsoNormal">
<p class="MsoNormal">There’s a popular saying among mastering engineers, “It’s the driver not the car”. Obviously having good gear makes a big difference, not only in the quality of the sound, but in how quickly and easily the engineer can perform his work. However, a good engineer can work around limitations while a bad or inexperienced engineer is likely to produce poor results, good gear or not.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong><em>Why not Master at the recording studio? Should you try this at home</em>? </strong></p>
<p class="MsoNormal">
<p class="MsoNormal">Due to the fact that mastering serves as the final presentation, critical listening is crucial to ensure the overall sound of your music. The requirements for mastering rooms and gear are a bit different than a recording studio.<span> </span>Mastering suites are usually very minimalistic when compared to mixing studios in order to help reduce issues like reflections and comb filtering that can come from a large consoles and nearby equipment that are necessary components in a recording studio. Trying to master on the same gear and the same room that the tracks were mixed and recorded in can be difficult if the room and gear are not setup optimally for critical listening. For example if the mix room is bass deficient, then the mixes may have a tendency of being bass heavy. Similarly if the monitors are not full range or are “colored” in some way, as is often the case in mix rooms, you could be making EQ decisions that are not best for the music and do not translate well on other systems. Mixing and mastering in the same room with the same equipment is like failing to proof read your final work. Each stage of the audio production chain serves as a check and balance system; having someone who can view the entire album from a fresh, original, and objective perspective is very important. This usually requires a different listening environment, set of ears, and a detachment from the recording and mixing phase.</p>
<p class="MsoNormal">
<p class="MsoNormal">In home studios where the owner can’t afford expensive equipment and room treatments, the issues with regard to the room, monitoring, and gear may be even further compounded. You can’t master what you can’t hear, or hear properly. Many plug-ins and semi-professional hardware, due to price range and the need to target a specific market, does not have “mastering grade” quality. As a result, the distortion and noise that it adds may do more harm than good. While trying it at home can be a great learning experience, and fine for demos, if you plan to compete with other artists who have had their albums professionally mastered I would suggest a consultation with someone who has mastering experience. Again, would you cut your own hair for an important job interview, or have it done professionally?</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong><em>What format is best to deliver your mix to the Mastering studio?</em></strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><span style="font-size: 11pt; color: black;">The best format is the one that changes the original mix the least.</span> I usually recommend sending mixes as stereo interleaved files at the same sample rate and bit depth as the original recording. These files are often delivered on a CD, DVD, or even transferred over the Internet. Formats such as mp3 use compression algorithms that degrade the quality of the audio, which is certainly not recommended.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong><em>What will it cost?<span> </span>How much is too much for mastering?</em></strong></p>
<p class="MsoNormal">
<p class="MsoNormal">Prices vary depending on the experience as well as the engineer’s list of previous clients and overhead. Discuss rates with the studio; some studios charge by the track, by number of minutes for a track, hourly, or a flat rate for an album. Based on the studio, some may also charge more for attending the session versus delivery by mail or Internet.</p>
<p class="MsoNormal">
<p class="MsoNormal">In my opinion, any money spent, which does not result in your artistic goal, is money wasted and too much for mastering. It could be the $10-per-song guy who, while inexpensive, is nowhere close to achieving professional results, or a top name engineer who rushes through a job charges top dollar yet couldn’t care less about you or your finished product. Given that there a quite a few “mastering engineers” who advertise over the Internet but lack the qualifications, some people like to play it safe by choosing a bigger name in the mastering field. You need to decide if that feeling of security and the name displayed in the credits of your CD is going to be worth the extra expense. There are many experienced mastering engineers that aren’t household names yet do a great job because they love what they do and care about their clients and any product that has their name on it. Some engineers will provide a demo of your material before having payment to ensure that they meet your expectations and to show that they are legitimate facilities, others may charge for this service. In addition to these considerations there is the question of your return on investment. If mastering costs more than you are going to make back in CD sales, or doesn’t help to take your career to the next level, then it may be too much.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong><em>What does it take to become a mastering engineer?</em></strong></p>
<p class="MsoNormal">
<p class="MsoNormal">As mentioned, an analytical and critical ear is essential along with a good technical background and the taste and judgment of knowing what, if any, types of processing to use. Having experience with the other phases of audio production, as well as being fluent in the language of music, is also helpful in my opinion. Above all you need to have a passion for creating great sound, and like any craftsman, a genuine sense of pride in the work that you do.</p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal">Tom Volpicelli, President</p>
<p class="MsoNormal">
<p class="MsoNormal">The Mastering House Inc.</p>
<p class="MsoNormal"><a href="http://www.masteringhouse.com/">www.masteringhouse.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The MDR Checklist: 5 Surefire Ways To Improve Your Recordings</title>
		<link>http://lounge.sonicbids.com/243</link>
		<comments>http://lounge.sonicbids.com/243#comments</comments>
		<pubDate>Tue, 12 Aug 2008 17:24:05 +0000</pubDate>
		<dc:creator>Mike Davidson</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Authors]]></category>
		<category><![CDATA[Production/Engineering]]></category>
		<category><![CDATA[Sonicbids Members]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Tips of the Trade]]></category>

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		<description><![CDATA[
Boston&#8217;s Mike Davidson Recording presents the &#8220;MDR Checklist: 5 Surefire Ways To Improve Your Recordings.&#8221; These are money saving strategies that will increase efficiency while in the studio, intended for both the novice and seasoned musician.
5. Write At Home, Record In Session. If you&#8217;re looking to save yourself some time (read: money), write before you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/wp-content/uploads/mikeydblogheader.jpg"><img class="aligncenter size-medium wp-image-244" title="Mike Davidson Recording" src="/wp-content/uploads/mikeydblogheader.jpg" alt="" /></a></p>
<p><span style="font-size: 12pt; font-family: ">Boston&#8217;s Mike Davidson Recording presents the &#8220;MDR Checklist: 5 Surefire Ways To Improve Your Recordings.&#8221; These are money saving strategies that will increase efficiency while in the studio, intended for both the novice and seasoned musician.</span><span id="more-243"></span></p>
<p><strong>5. Write At Home, Record In Session.</strong> If you&#8217;re looking to save yourself some time (read: money), write <em>before</em> you get to the studio. Know your song structure, arrangement, and lyrics. If you have notation, bring copies for your engineer and band members/session players. Know what&#8217;s going where, meaning, the more you &#8220;map&#8221; out your song, the easier and faster the recording process will be.</p>
<p><strong>4. Practice Makes Perfect.</strong> The more time you spend practicing your music, the easier it will be to record it. Being confident in your playing will help you relax.</p>
<p><strong>3. Leggo My Demo. </strong>Demoing your songs (i.e., in Garageband or on cassette or anything you can get your hands on) will do wonders for the finished product. Consider the demo to be a a building block (yes, like a leggo) or a blueprint for your song. This helps you hear your music in a new way and communicate your vision to others.</p>
<p><strong>2. Don&#8217;t Get Strung Out.</strong> Bring healthy snacks to keep your energy up. Pace yourself while working. It&#8217;s best to work in 4 hour blocks and take short breaks for food.</p>
<p><strong>1. Bring Extra Stuff. </strong>Speaking of getting strung out, if you play guitar or bass, bring extra strings. Bring picks. If you play drums, bring extra heads and sticks. In effort not to exclude other instruments, bring extras of anything that have been known to break. While we&#8217;re on the subject of bringing, if you have extra amps, snare drums, guitars, etc, bring them to the session. It&#8217;s always fun to experiment. Most importantly, bring a tuner!</p>
<p>For more information on how to improve your recordings and free trial services from Mike Davidson, visit <a href="http://mikedavidsonrecording.com/">mikedavidsonrecording.com</a>.</p>
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